Showing posts with label The Far North. Show all posts
Showing posts with label The Far North. Show all posts

Sunday, May 30, 2010

Quebec

The most Northern power in Medieival America is Quebec. starting at the end of the Gulf of St. Lawrence, although it's never been a part of the United States, the fractured feudal states means that it could never quite sit out on politics. The rest of America will tell stories of stories of axe-wielding Barbarians. Although darker times have made the nation fearsome, it's also a rich warrior culture. It has also in recent times become wealthy due to the fur trade, and deposits of gold.

The Quebecois French has largely been kept intact. This comes from a relatively small and consolidated populace along the St. Lawrence. The language has always been a distinctive part when it was a province of greater Canada, and in the medieval age, the Quebecois look at it something that marks themselves as a race. Therefore, any major breaks from the tongue have been considered as good as heresy. A french language makes up the court, as well as the Catholic Church. The Non-Denominational Church was looked at as an American, Anglo institution, and was thus never embraced in these parts. In fact, the Quebecois are the only sizable population not to practice Non-Denomination east of the Mississippi.

Because the land itself is so cold, and because their uniqueness has given it a sense of superiority, Quebec has long waged expansionist wars on the continent. New England has largely had little to fear from the kingdom. The rugged terrain of the Appalachians, particularly the Green and White mountains, have kept Quebec's knights at bay. Therefore, most attacks have been at the westward countries. Every couple of centuries, attempts will be made to conquor New York, for its warmer and fertile fields and vineyards. Access to the Hudson River is also a benefit, as the Hudson is a pivotal gateway between east and west. Quebec will also try to absorb its Canadian neighbors, feeling the lands of Canada were always rightfully Acadian. Invasions peter out or hit a brick wall at Toronto, and even though Quebec's empire is at a vestigial point, it did have the effect of breaking up the Province of Ontario, and eastern Canada is now a spectrum between Anglo and Franco cultures.

  • System of Government: Feudalism
    • Head of State:
      • King, oldest male heir of the ruling Frechette family
  • Population: 1 million
  • Religion: Roman Catholic
    • Totemic Symbol: Fluer De Lis (Lily Flower)

Monday, October 12, 2009

Canadian Raiders

The colder regions are populated by those often called Barbarians. Out west, it's dominated mainly by cowboy horse archers, but north of the great lakes, grain and grass is too little, and the terrain too tough for large cavalry forces to be formed. The hunter-gatherers centered around the Canadian lakes have much less resources, and much more fury. Many travel the land to raid nearby villages, but it's very common to build barges for rivers and lakes, to attack kingdoms like Wisconsin, Michigan and others. They are somewhat similar to viking ships of old, except more equipped for freshwater travel. They're smaller, but provide less buoyancy, so barges are designed to hold a good amount of weight and make trips over the summer season.

Warriors of the north tend not to have the most sophisticated of weaponry. Most of it are things that are used in practical, everyday purposes like bows, arrows, spears and axes. They are also know to wield staves with curved, flat heads that can be used as not only weapons, but oars or ice picks. However, some chiefs do have swords, and it's often common to confiscate an armory during one of the routine raids.

The Canuck raiders are feared largely because of their size. Like other Barbarian societies, pretty much the entirety of the adult males are drafted into campaigns of war. They're hardened by the long winters and a belief in might. They often venerate powerful beasts like bears and wolves, and will often dress themselves in such skins to gain their powers. Their faces are also painted red, a sacred and mystical color in the north.

Wednesday, September 16, 2009

Feudal States

As civilization fell into ruin, some were better defended than others. In the deserts, safely isolated governors were able to establish control of the population. On the coasts, a few established city states were able to take advantage of trade routes, and buy themselves out of any trouble. However, in much of the interior of the country, people were lost, confused, and very willing to fight among themselves. Not to mention the constant threats from Barbarians that stalked the frontiers. Only the strong had a chance in this world, and the weak clung to them.

Feudal States were forged out of these fires. Peasants till the fields for the Warlords, who in turn, protect the--even if that often means protection from them. The wide open spaces of the Midwest and Deep South, with fertile fields and longer growing seasons (If not both) were easily able to establish agrarian communities. Much of these kingdoms are therefore located in the Feudal Core, the Heartland of America. However, just outside the core are other very fertile territories like New York and New Jersey, which are smaller but still operate under the same agrarian fiefdom system. The distance between communities in America's interior also plays a big part. Warlords pretty much have carte blanche to run things as they see fit, and the only way to get rid of one if for another warlord to take him out and conquer his territory.

This is where the nature of Feudalism really comes into play. Maintaining swaths of land can be a full time job, so we begin to see delegation. Once a nation or lineage is established, the head of state will allot various counties to allies and vassals, who, depending on the size of the territory, further divide up land among his vassals. These men are generally allowed to do as they wish, just as long as they swear loyalty above. Most Warlords usually possess estates surrounded by villages, as well as a church. Pyramid mounds of earth are built to place the castle on top of. On the frontiers of civilization, especially large fortresses like Rock Island and Macon exist.

This system pretty much allows for little central government, as allies can become enemies, vassals can become usurpers, and devastating wars can be declared at the drop of a hat. As a result, the many different cultures of the feudal zone is constantly in flux. Borders change constantly, and dialects evolve into different languages. The only thing keeping the Feudal Core cohesive in any way is the American Non-Denominational Church. Much of the continuity of the East is found in the Church's documentation, interpretation, and communication between districts.

Though the relationship isn't always perfect, (On account of the Warlords' habit of slaughtering each other and making attempts at unity hard) the Kingdoms and the Church can often have a symbiotic relationship. The Church provides the warlords with bridges, hospitals, and the rather tedious things in life they can't or don't want to bother with. And in turn, the Warlords serve as protectors of the faith on the frontiers. The worry is constantly on the Barbarians that surround the Heartland, and as a result, we've seen the cultures bleed a little into each other. Thus, we see somewhat similar Feudal structures for Voodoo Louisiana, New Israelite Texas, and Catholic Quebec.

As America was built on a rejection of monarchies, feudal lords tend not to have European titles like "King" and "Duke", but "President" "Colonel" and "Governor". It was with these distinctions of American nobility, feudal lords were pretty much able to get away with acting like medieval rulers from pretty much any other country.